I’ve read some young adult novels were written several years ago. One of them was City of Ember,
written in 2003. Previously, I’d only seen the movie, and before I read the book, I thought it
was a good movie. Reading the book has made me realize how lacking the movie is.
This book is for a younger age group than Hunger Games, Divergent or any of
those. It’s kind of like a starter dystopian book for preteens.
Ember is an underground city that was
designed to keep the remnants of humanity safe and isolated after the regular
world was destroyed. It was only intended for the occupants to live in it for
200 years and then be released. Only the instructions aren’t passed down the
way they are supposed to be, and the release doesn’t happen.
Lina and Doon discover damaged instructions
written by the builders of Ember and begin a scavenger hunt of clues to break
the code. Like many other dystopian books, children are assigned jobs at a
certain age, in this case by drawing a slip of paper with a job written on it.
Some jobs are good, others not so much. Lina and Doon both draw jobs they don’t
want, but a simple trade of jobs benefits them both and put them in better
positions to find out the key to reaching the surface.
From amazon.com:
It is always night
in the city of Ember. But there is no moon, no stars. The only light during the
regular twelve hours of "day" comes from floodlamps that cast a
yellowish glow over the streets of the city. Beyond are the pitch-black Unknown
Regions, which no one has ever explored because an understanding of fire and
electricity has been lost, and with it the idea of a Moveable Light.
"Besides," they tell each other, "there is nowhere but
here" Among the many other things the people of Ember have forgotten is
their past and a direction for their future. For 250 years they have lived
pleasantly, because there has been plenty of everything in the vast storerooms.
But now there are more and more empty shelves--and more and more times when the
lights flicker and go out, leaving them in terrifying blackness for long
minutes. What will happen when the generator finally fails?
Twelve-year-old
Doon Harrow and Lina Mayfleet seem to be the only people who are worried. They
have just been assigned their life jobs--Lina as a messenger, which leads her
to knowledge of some unsettling secrets, and Doon as a Pipeworker, repairing
the plumbing in the tunnels under the city where a river roars through the
darkness. But when Lina finds a very old paper with enigmatic
"Instructions for Egress," they use the advantages of their jobs to
begin to puzzle out the frightening and dangerous way to the city of light of
which Lina has dreamed. As they set out on their mission, the haunting setting
and breathless action of this stunning first novel will have teens clamoring
for a sequel. (There are now three more books in the series)
My random and rambling thoughts:
There are differences between the book and the
movie. In fact, the only similarities are the assignment of jobs, the poor condition
of Ember and the fact that they get out.
In the movie, the order of events are
changed. People’s roles and stories are
changed and the way Lina and Doon escape.
In the book, there is a lot of plot that has
to do with the mayor taking the resources, Lina and Doon reporting him to the
guards and then being wanted for spreading vicious rumors. None of this happens
in the movie.
In the movie, the instructions act more like
a map while in the book a lot more time is spend following clues and trying to
decipher the clues. The movie adds a glass plate used as a key to help get out
is added.
The role of the fathers are totally different
in the book and movie. In the book, neither Doon nor Lina’s fathers are
involved in the escape from Ember, but in the movie, Lina’s father thought the
way out was the river and drown trying to get out. Doon finds out his father
was working with Lina’s, and Doon tells his father about the instructions.
The weirdest difference is the inclusion of a
giant mole in the movie. It roams the pipes, and is responsible for the mayor’s
demise.
As far as the escape from Ember, there are
too many differences to even go into.
Overall I think the movie is a very shallow
portrayal of the book. It’s worth the time to read it to get more of the story,
deeper insights into Ember, its citizens, the mayor and the main characters
Lina and Doon. The way they figure out
the exit and leave the city are much more fulfilling.
This book is appropriate for preteens. Teens may be somewhat bored, but they may
also find it an easy, quick read.
Here is what Plugged In Online says:
YOU CAN READ THE WHOLE REVIEW HERE
Two
hundred years.
That's
how long the remnants of humanity have lived deep underground after an
unspecified apocalypse rendered Earth's surface unlivable. For generations, the
citizens of the city known as Ember have depended upon a massive generator
(powered by an underground river) to keep their beloved subterranean suburb
humming.
Now,
inexplicably, the great generator is failing. Power outages—accompanied by
terrible blackness—are getting longer. Stockpiles of food that have sustained
Ember for two centuries seem to be running low.
But
the majority of Ember's citizenry stubbornly refuses to believe that life as
they've always known it might be coming to an end. Chief among the skeptics is
Ember's portly mayor, who calmly establishes a task force to look into these
interruptions in the status quo.
Doon
Harrow, the son of an inventor, believes he can repair the generator, if only
he can get access to it. But the really bright thread of this story emerges
from the weave when Lina Mayfleet's preschool-age sister, Poppy, discovers a
mysterious box in the closet of their home ... a box apparently left behind by
an ancestor who was also the city's seventh mayor. Lina's granny (with whom she
lives) faintly recalls that the box was important. But she can't remember why.
Doon's
path crosses Lina's on Assignment Day—the day teens graduate from school to
adult jobs in the city. And as Ember's power outages grow longer, Doon and Lina
race against time to decipher confusing clues in an ever-deepening mystery.
Hidden tunnels. Cryptic instructions. Monstrous creatures lurking in the
shadows.
Piece
by piece, the picture becomes clear: Ember wasn't designed to be a permanent
home for humanity, only a temporary shelter. The people must return to the
surface.
But
someone, it seems, doesn't want them to get there.
POSITIVE ELEMENTS
City of Ember showcases the values of
hard work, family and pursuing the truth even if others discourage you.
Personal
career plans don't play well in a society built around sheer survival. And in
Ember, adults are randomly assigned lifetime occupations. Despite that, most of
Ember's citizenry admirably shoulder their responsibilities. Pipe fitters stop
leaks. Electricians tend to the power grid. Greenhouse keepers ensure
production of fresh food to complement stored canned goods. And so on.
Doon's
father, Loris, encourages the virtues of hard work and perseverance. Loris
tells Doon that he has little control over life circumstances ("What you
get, you get"), but that his response to those circumstances is what
really matters ("What you do with what you get is more the point").
Both
Doon and Lina come from loving, if fractured, families. Lina lives with and
cares for her elderly granny. (We learn that her parents were killed years
before in an accident.) And Lina also tends to the needs of her younger sister.
In essence, she's assuming adult responsibilities even before she graduates
into the adult world of Ember, putting the needs of her family before her own.
When Granny quietly passes away following a respiratory illness (we see her in
her bed when she doesn't wake up), Lina and Poppy go to live with a kindhearted
family friend named Mrs. Murdo.
As
Doon and Lina inch closer to uncovering the secret of Ember's builders—and the
escape plan they engineered—the teens repeatedly come to each other's rescue in
moments of peril. Several other characters, including a greenhouse custodian
and an aging pipeworks laborer, also place their lives on the line in the
service of the quest for the truth.
[Spoiler Warning] Loris initially discourages Doon
from trying to find an escape from the city. But we learn that Loris is doing
so because a similar venture took the lives of several of his friends when he
was much younger. Eventually Loris changes his mind, though, and encourages his
son to continue pursuing the quest that he abandoned himself.
Lina
discovers that an acquaintance her age has been stealing food in her role as a
warehouse steward. Though the young thief tries to rationalize her behavior by
saying there's so little food remaining that it doesn't matter, Lina tells her
that what she's doing is still wrong.
CONCLUSION
City of Ember is a peculiar movie. As
post-apocalyptic action flicks go, it has remarkably few content
concerns. The two scenes with the mutated mole are the worst of it, along with
some mild fisticuffs and moments of suspense. It's a rare film these days, even
among those labeled as "family friendly," that has so few problems.
So it would seem that Walden Media continues its commitment to bringing
enjoyable, restrained stories
to the big screen.
Digging
a bit deeper, though, there may be a bit more going on here. On the surface, City of Ember is an engaging story about two
teens whose determination to find the truth and challenge the status quo ends
up saving humanity. And the consistent theme of moving from darkness to light
could even be interpreted as having spiritually meaningful undertones.
On
the other hand, the film arguably suggests that neither organized religion nor
politics will provide the solutions that society desperately needs. For that
matter, adults generally seem unwilling to consider new ways of looking at the
world or solving problems. While it would be a stretch to call these messages subversive, neither the "spiritually
faithful" nor public leaders tasked with shepherding the city garner much
praise here. The former are hopelessly untethered from reality, while the
latter are too crooked to be trusted. In the end, Doon and Lina can only trust
themselves—a message that's both deeply humanist and pretty pessimistic at the
same time.
Speaking
of pessimism, consider for a moment City of
Ember's setting: We never know exactly why humans were forced
underground, whether the catalyst was global ecological disaster or perhaps a
nuclear war. All we're told is that the scientists believed it would take 200
years before the earth would be habitable again. "On the day the world
ended," a voiceover tells us, "The fate of mankind was carried in a
small metal box."
Stories
about the end of the world are nothing new, of course. But not so very long
ago, they were aimed primarily at older audiences. In her article
"Unhappily Ever After," Newsweek columnist
Karen Springen writes, "Once upon a time, doomsday stories—War of the Worlds, Planet of
the Apes—were adults-only fare. Today one of the hottest segments
of children's literature is about surviving the end of the world."
And,
indeed, City of Ember is based on a bestselling
children's book of the same name.
"We
have more ways of ending the world than we had before," says Jeanne
DuPrau, who wrote the book. "These are big, hard truths that are facing
kids, and they need to know these things."
Whether
they need to know these things or not is still
debatable, of course. But the fact that they do indeed stumble upon them is
incontestable. And families are going to have to individually grapple with how
a film like City of Ember fits
into that not-always-slow-enough growing up process. If it does fit, it should
certainly be used to spark conversation and learning, not just serve as
mindless entertainment. But that path is opened up in this case—far more than
it normally is when it comes to movies—by the aforementioned restraint shown by
the film's makers